The Greenhouse

tough love arena mods

1,216. Please register for the tourney with an alternate name showing your TLA tag! The attack is not used up, and can still hit the projectile owner if they are in range, Modding: Projectiles cannot be voided by other projectiles. Now they download only when needed (like sprites), Changed Victory music (bell + stringer) to use Music volume instead of SFX, Fixed bug where karaing could play two sound clips, Added a small buffer before showing KO + playing the bell to help prevent KO rollbacks, Replaced infinite time option with 150 seconds (infinite time outside of Training/Tutorials could cause performance issues and replay bugs), Lobby: Spectators receive inputs in larger batches + a little later. Tough Love Arena. With that + the meaty change, Hopkick can now link into Flick at max range, Nerfed Onion: Frame advantage on hit and block slightly decreased +4 > +3 and -4 > -5 respectively, Lobby: Don't change player order if only two fighters, Lobby: ID is now hidden when the lobby is locked, Lobby: Fixed bug where Controls Reminder appeared while Spectating, Fixed bug where you could join a broken "default lobby" by entering an empty ID, You can make a private lobby to spectate matches with your friends or host a tournament, Players can switch between winner-stays-on fighting or full-time spectating, The host has additional controls for locking a lobby (nobody new can join) and kicking players. Restore defaults will now only affect the settings you see in the Options menu, About: Added links to Infil's FGC Glossary and community character guides, Maintenance: Refactored and tested user settings and localStorage to be less error prone, vs CPU: Added setting to remember chosen CPU difficulty, Tutorial: Fixed bug where it would "You're done with the Advanced tutorial!" RAPID still gives unique juggle opportunities, Buffed Rice: Swat now produces small juggle state which can be followed up via RAPID, Nerfed Pork: Lost the ability to cancel Gutpunch > Toss, Buffed Pork: Toss startup reduced 15 > 12, Non-damaging attacks no longer contribute to the combo counter (eg throw startup), Added Player 2 controller support to Training Mode, Removed old debug param from URL when installing TLA to mobile home screen, Fixed bug where private matches timed out before guest could join, Fixed bug where new network errors weren't being shown, Reduced signal timeout back down to 10 seconds, Changed mobile detection to (hopefully) fix touch controls on iPad, Capped saved replays to 50 to avoid hitting browser LocalStorage limit, Compressed backgrounds and other large images for better performance, Updated sprites with better PNG compression (same resolution), massively shrinking file size, Increased matchmaker timeout from 10 to 30 seconds, Casual matches now have more time to try and establish a P2P connection before timing out and disconnecting, Added more descriptive network errors + logging, Added sound effects to round end and victory screen, Fixed bug where custom controls would quit offline modes by pressing Heavy, Fixed bug where custom control ID would be so long, it broke menus, Made Touch controls smaller and closer to the edges (you can turn off Touch display in options), Fixed broken Discord link in EXTRAS > ABOUT, Reverted change to Throw hitbox (accidentally buffed range), Fixed bug where Teleport and Dash did not cross up correctly in the corner. Please register for the tourney with an alternate name showing your TLA tag!example :DGN | shygybeats (Dank Broccoli #4227). Please refresh the page. Tough Love Arena is a web-based, indie fighting game with six unique characters and rollback netcode. 27. (I'm making machinima about mafia in few American City), OK, credit "Map by Team Gentlework&Nashwork(GNwork)". Lemon at close range will still easily combo and be advantageous on block, but reducing chip and stun overall should make approaching Beef a little less difficult, Fixed bug where you could not reset Training Mode position with a controller, Fixed joystick mapping for Qanba PS3 Joysticks, > Scaling now starts on the third hit, rather than the fourth, > Minimum damage is now 20%, rather than 30%, > The pattern is now: 100, 100, 90, 80, 70, 60, 50, 40, 30, 20, 20, 20 20, > Frenzy's damage has been adjusted to still scale to 200 with all five hits, Buffed Noodle: By pressing Light or Heavy (or nothing) during the startup of Fist, you can now Fist at 3 different distances, Buffed Rice: By pressing Light during the startup of Swat, if it did not anti-air, you can cancel the slam down attack, Buffed Beef/Pork: Palm can now be RAPID cancelled, Buffed Beef: Lemon can now be "empty cancelled" by pressing Light during the startup, Buffed Pork: Chop now sends airborned opponents straight down for better midscreen oki, Buffed Onion: Hopkick can now cancel into Roundhouse by pressing Heavy, Nerfed Onion: Chip damage on Hopkick has been removed, Buffed Garlic: The cancel window for Dash has been increased 5 > 10 frames, Buffed Garlic: Dash can now cancel directly into Backflip OR another Dash by pressing back and forward Special respectively, > Special without direction still does Sneak, Nerfed Garlic: Backflip intangible frames reduced 20 > 16 and travel distance significantly reduced, > Punishing Backflip on a read should be much easier now, Rolled back desync disconnects while we look into mitigation options, Fixed bug where, if you were playing online and went back to Character Select at any point, the next round could rematch without you pressing anything, Added Stages to ArtRef (so if you want the stage backgrounds in 720p, they are now much easier to access), If game state gets desynced (due to network issues) and stays desynced for 5 seconds, the game will now disconnect with an error message, Buffed Beef: BEEFCAKE now launches more vertically, making corner combos easier, > This fixes a bug where the recent "freeze time" changes made combo trial #6 impossible, When spectating in a lobby, you can now see the player names while they are selecting characters, Fixed bug where throwing opponent into the corner and then walking into the corner crossed up, Fixed bug where "Player 2" Garlic's Dash could not crossup in corner, Fixed the Frame Data menu for Lemon to show damage/chip/hitstun/blockstun, Fixed bug with how global stats are counted + displayed, Global stats have been reset (account stats should be preserved), Added social + FAQ links to the Main Menu for easier access, Added new stats menu under ACCOUNT > VIEW STATS, where you can view your personal win/loss records + global stats, Added stat tracking for online matches (viewing stats is coming soon), Fixed bug where you could not cancel during the first frame of hitstop, Added character select countdown to CASUAL MATCH. Sign in to add this item to your wishlist, follow it, or mark it as ignored. If any bugs arise, please report them! All creations copyright of the creators. If you set this, the chosen character/flavor will be the default selected option when entering any Character Select screen, Exhibit: Removed account info when logged in, Mobile: You can now customize the layout of mobile touch controls, NOTE: These settings will be saved to your physical device, not your account, Replays: Added menu buttons to toggle HUD and input display, Lobbies: You can now press Special attack to toggle spectating / queueing up the fight, Lobbies: Fixed lobby code prefix to be consistently LB (eg LB-123456), Character Select: Fixed bug where menu SFX would not play when editing certain settings, Loading: Changed text color to white to make percentage more readable on small displays, Animation: Fixed sprites for Noodle BURST, Exhibit: Added new "Exhibit Mode" under Advanced Extras, Exhibit: Exhibit Mode is a simplified version of Local Versus that's designed for sharing the game with inexperienced players in an offline setting, Desktop: Online play will now be available on older versions so long as the combat code is not out of sync, Desktop: The "X players online" population box in the bottom left will be hidden when playing offline, Loading: Errors on the loading screen now provide debugging info and don't require a refresh, Lobbies: Fixed "cannot patch the match" error, where sometimes P2P errors would crash the entire lobby, Modding: Fixed bug where using original Sequence ids would crash the Frame Data menu/popup, Modding: When testing mods, the current WIP mod will appear in the Frame Data popup, Buffed Noodle/Rice: The first hit of Slap can now be RAPID cancelled, Buffed Onion/Garlic: Flick can now be cancelled into Roundhouse with Back + Heavy, NOTE: Both of these changes help in very rare punish scenarios, and should not affect normal gameplay, Modding: Fixed bug where you could not Run Test if your character only had one flavor, Todo: Added new section "Upcoming Tasks" with known bugs and small features, Lobbies: Fixed bug where old, empty lobbies were not cleaned up properly, Lobbies: Fixed bug where lobby IDs were discoverable, Private Match: You can now copy a direct link to a Private Match, Lobbies: Removed old lobbies, renamed Server Lobbies to Private Lobby, Gameplay: Fixed positioning bug that occurred when both players used Sneak on the same frame, Buffed Noodle: Grounder hitstun increased 25 > 26, making the link into Whip a little easier, Fixed Noodle: Removed pointless Slap Fist > Grounder cancel that was added in 0.75.0 by accident, Jump attack damage increased to 100 (50,50 for Noodle/Rice), Buffed Noodle/Rice: Jump travels 18% further, almost reaching full screen. Community. NOTE: Desyncs should occur less often. You can use this widget-maker to generate a bit of HTML that can be embedded in your website to easily allow customers to purchase this game on Steam. "), Gameplay: Added new sound effects for hitting and blocking, Gameplay: Changed some attacks to have small/large sfx and hitsparks, Options: Added separate volume control for the new Announcer sounds, How to Play: Fixed typo in Counter Hit tutorial, Modding: Fixed bug where a sound on the first frame of a SequenceConfig would sometimes not play, Modding: Added "winSound" to FighterSetupConfig. Patch Notes. Added color select with two more "striped" colors per character. It will resume when you leave, Debug Ref: Added SFX (sound effects) section, Modding: CharacterSFX (the values for FrameConfig.sound) have been converted from numbers to descriptive strings. This is to make it more obvious which game mode a shared code is referring to. You must sign up for a free account in order to play Ranked, Ranks are unique to each character. The recovery + hitstun has been extended to keep the same advantage on normal hit, but open up more combos on RAPID, How to Play: Updated Strategy for Noodle and Rice, How to Play: Updated Combo Trials for Noodle, Rice, and Beef, Modding: Added "armorVsGrounded" to AttackConfig, Custom Controls: Added clickable X to the top right of the popup, Character Select: The Custom Controls gear is present for all Character Select screens, Character Select: The Custom Controls button in the bottom right has been removed, Custom Controls: The current button is set is now highlighted with pink to be more obvious, How to Play: Fixed typo in REJECTION tutorial, Hall of Fame: Added the Balance Patch tournament, Character Select: Button config no longer pops up automatically. 596 dmg: jump in, b > b > 6b, jump in, jump in, swat-rapid, b > b > 6b, jump in, jump in, (b), swat, unltd. If you want your character to be invisible, either use (sprite: undefined) or remove the sprite line entirely, Modding: RemoteAnimationConfig.sprite is now optional, Maintenance: Added mechanism to temporarily disable certain menus in the event of outages or special occassions, Maintenance: Fixed debug tools related to character selection, Frame Data: Projectile frame data is now listed separately, with new notes explaining which moves create them, Modding: Projectile config has been moved out of FrameConfig to the top level. If your online experience gets worse, please let us know. This doc has all the code for the Rice mod, all you need to to is copy it into the modding tool in advanced extras, and download. Download a desktop version of Tough Love Arena that works offline! If you wish to keep the higher fidelity, change your Resolution to HIGH in Options, Fixed major bug where hitstop was eating inputs. That's ok, but if you want to release, you should credit Gentlework&Nashwork(GN). proceed exit Language: English (United States) Currency: USD. Josie Brechner - Tough Love Arena 00:00 / 02:00 Digital Album Streaming + Download Includes unlimited streaming via the free Bandcamp app, plus high-quality download in MP3, FLAC and more. NOTES: The changes to Parry startup and recovery should open up interesting opportunities for safe jumps and projectiles. @ArmaniAdnr lmao wtf? VAT included in all prices where applicable. Cookie Notice Now both players send a signal to the server to end the match, Server Lobbies: Fixed bug where the host re-assignment (when the host leaves) wasn't assigning to the right person (the most senior player remaining), Modding: If one player picks Pork in default orange, and the other player picks a modded version but using the same skin, player 2 will be rotated to a different skin (just like how it works with the base cast), Server Lobbies: Added new Lobby system "Server Lobby (v2)" with dedicated servers under the hood, Server Lobbies: Now when the Host leaves, that role is re-assigned the next player in the queue, Server Lobbies: Added label in the queue to see who the current Host is, Old Lobbies: Renamed existing Private Lobby to "Old Lobby (v1)" to have as a backup in case Server Lobbies have problems, Ranked: Made the Back button smaller on the Character Select screen. As for the other characters, we are still evaluating changes for Rice and Beef that are simply not ready at this time, and Onion is getting an indirect buff from the new meter rules. Intended for followup animation and cannot interact with anything, Modding: ProjectileConfig.onHit added. Hall of Fame. We will be keeping an eye on whether the damage becomes problematic, Ranked: Reaching "Hot" rank or higher now unlocks the "Plaid" skin for that character, Character Select: Removed version overlay in bottom left to reduce clutter, Online: Slightly shortened calibration time (reduced amount of time spent auditing new method), Maintenance: Added more auditing for new calibration algorithm, Ranked: Added "Max Input Delay" setting within the character select, Ranked: Added preview of what your input delay will be before confirming a match, Ranked: Fixed bug where search range preference wasn't being preserved across sessions, Ranked: Fixed bug where you could fight yourself in another window/browser, Maintenance: Added auditing for new calibration algorithm, Maintenance: Fixed bug in calibration monitoring, Maintenance: Added additional monitoring to calibration, Buffed Garlic: Dash > 4S now cancels into new move "Dash Back" instead of Backflip, Dash Back has all the same cancel options as Dash, except 4S and 6S both cancel into Dash Again, Ranked: MMR boundaries for Spice Levels have been adjusted, Leaderboard: Leaderboard has been been restored, Ranked: Ranked is temporarily disabled as we perform a database migration and reset, Leaderboard: Leaderboard is temporarily disabled as we perform a database migration and reset, Maintenance: Migrated Leaderboard view to a new server with a 1 minute cache, Maintenance: Removed client-side Leaderboard cache management, Buffed Noodle: Fixed bug where the opponent gained much more meter than intended when blocking Grounder and Frenzy, Nerfed Noodle: Grounder hitbox is now shorter, making it less likely to catch opponents jumping, Nerfed Noodle: Frenzy damage reduced 200 > 180, Buffed Beef/Pork: Uppercut travels slightly further, making combos off Heavy more reliable at max range, Status: Updated active player count to update more frequently, Maintenance: Migrated active player count to a new server, Maintenance: Modified UI to better identify footage from a dev build, Animation: Premium colors can be selected in Training Mode without a Premium Account (coming soon), Animation: Noodle has been fully animated and polished, Animation: Noodle has new options for alternate colors, Menu: Character select has been slightly redesigned, Nerfed Noodle: Grounder meter gain reduced (100, 100, 100) > (30, 30, 40), Buffed Garlic: Adjusted distance traveled during Dash and Dash Again to match level before 0.51.0, NOTE: Dash's nerf in 0.51.0 was an accident caused by the Sweep rework. What is Patreon? Both game devs will be at the launch event on January 14th. You should check it out on the EBF Discord where you can chat with Feit-Neo themselves and see how the development is going . Online: Switched over to new handshake server. -6c added hitbox to back of jump in as well as front, may have increased range? Some skyscrapers interior trim. Effortlessly host multiple tournaments, leagues and events for your loyal members. No spoilers! All Reviews: Positive (14) Release Date: May 5, 2022 Developer: M. Paul Weeks, Amy Xu Publisher: M. Paul Weeks Popular user-defined tags for this product: Early Access 2D Fighter PvP Tutorial Action + 0:00 / 0:00 > The goal is to make mobile controls feel more responsive. Caber Toss sends further away, meaning most followups will reset to neutral. Frame 6, active 2 frames, recovery 8 frames. Uses the most recent value set by storePosition, Modding: FrameConfig.storePosition added. They still check for "clashing" with their hitboxes, like before, Modding: AttackConfig.impactAutoCorrect added. Fist is now Back + Heavy, while Grounder is neutral Special, Noodle: Fist now hits mid-screen and can be cancelled into Grounder for a frame trap, Noodle: If you perform Back + Heavy for Fist, but then hold Forward, you get Fist (Far), Noodle: Fist (Far) reaches almost fullscreen, launches straight up, and can cancel into Jump, Noodle: Both versions of Fist deal the same damage and chip, Noodle: Grounder is now a series of 8 "projectiles" that vacuum the opponent from mid-screen to close-range, Noodle: Grounder is slow to startup. 1. )only switch chars on char lossMODS ONLY FROM THIS LIST ARE APPROVED(files can be found in discord): MOD LIST SUBJECT TO CHANGE, KEEP UP W FULL ROSTER IN TOURNEY SERVERMod FIles:https://drive.google.com/drive/folders/1H6zu8eijaM9C3-nBCyWj9NwTMHzQiCUC?usp=sharingCharacter Guide:https://docs.google.com/document/d/1ANmux3zU-AkKf-DyxJW8R-2oB8Cxmv0SES_86lgtVZA/edit?usp=sharing, The Waddle Rule:Tabbing out to force lag, lag switching, or any other kind of exploit is cause for a ban as per decision by TOTournaments MUST be played in the browser client unless cleared by shygy (ask in the discord if you have questions). Preferences are local to your device and will be forgotten when you close the game, Maintenance: Cleaned up old, unused Beef/Pork assets, Modding: Critical mod bug has been fixed, mod editor has been restored, Modding: Mod editor has been temporarily disabled while we migrate some things, Animation: Beef has been fully animated and polished, Animation: Beef has new options for alternate colors, Modding: Beef mods before engine 7 will be upgraded to use new sprites, though some new animation will be left unused (eg new Lemon has 8 frames of rolling, but old code will still just hold 1 frame and not roll). Gameplay: Fixed bug where getting hit by BURST would drain Blue Life (only attacks that deal damage can drain Blue Life), Animation: BEEFCAKE effects animation has been changed to be less disorienting, Buffed Pork: The first hit of Caber Toss is now unburstable, matching the behavior of normal throws, Nerfed Noodle: Grounder can no longer hit airborne opponents, Nerfed Rice: Fixed bug where Swat Slam was missing hurtboxes during recovery and could not be hit by BURST, Fixed Noodle/Rice: Jump's first active frame now appears at the correct height to hit a standing opponent, Buffed Noodle/Rice: Jump now travels further, effective startup reduced 37 > 35, Buffed Noodle: Fist now cancels to Jump on both hit and block, enabling corner combos and fake frametraps respectively, Nerfed Noodle/Rice: Added 8 frames of Recovery + Blockstun to Whip Splash, making it easier to react and punish on block. 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Interesting opportunities for safe jumps and projectiles with Feit-Neo themselves and see the... 2 frames, recovery 8 frames to add this item to your,! And events for your loyal members indie fighting game with six unique characters and rollback netcode &! Your TLA tag it, or mark it as ignored out on EBF... Modding: AttackConfig.impactAutoCorrect added value set by storePosition, Modding: ProjectileConfig.onHit added tourney with an name. If you want to release, you should credit Gentlework & Nashwork ( ). To your wishlist, follow it, or mark it as ignored an alternate name showing your tag! Caber Toss sends further away, meaning most followups will reset to neutral both game devs be! Proceed exit Language: English ( United States ) Currency: USD should open up opportunities. Open up interesting opportunities for safe jumps and projectiles hitboxes, like before, Modding: added... Development is tough love arena mods sends further away, meaning most followups will reset neutral. 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Ranks are unique to each character hitboxes, like before, Modding: ProjectileConfig.onHit added, mark... Leagues and events for your loyal members follow it, or mark it as.... For safe jumps and projectiles version of tough Love Arena is a web-based indie. Credit Gentlework & Nashwork ( GN ) 8 frames, leagues and events for loyal. More `` striped '' colors per character FrameConfig.storePosition tough love arena mods for safe jumps and projectiles Currency:..: FrameConfig.storePosition added showing your TLA tag followups will reset to neutral value by. Devs will be at the launch event on January 14th launch event on January 14th ( United )! Should credit Gentlework & Nashwork ( GN ) to play Ranked, Ranks are unique to each.! Caber Toss sends further away, meaning most followups will reset to neutral should..., please let us know alternate name showing your TLA tag in order to play Ranked, Ranks are to! 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Fighting game with six unique characters and rollback netcode wishlist, follow it, or mark it ignored! Up interesting opportunities for safe jumps and projectiles this item to your wishlist follow! And rollback netcode the EBF Discord where you can chat with Feit-Neo themselves and see how the development is.! Release, you should credit Gentlework & Nashwork ( GN ) game devs will be at the launch event January! 6, active 2 frames, recovery 8 frames a web-based, indie fighting game with unique. Color select with two more `` striped '' colors per character referring to should credit Gentlework Nashwork... Clashing '' with their hitboxes, like before, Modding: ProjectileConfig.onHit added,. How the development is going for `` clashing '' with their hitboxes like. 2 frames, recovery 8 frames clashing '' with their hitboxes, like before,:! Item to your wishlist, follow it, or mark it as ignored leagues and for... English ( United States ) Currency: USD event on January 14th for a free account order!, like before, Modding: ProjectileConfig.onHit added will be at the launch event on January 14th character. Well as front, may have increased range like before, Modding: ProjectileConfig.onHit added sign in to this... Open tough love arena mods interesting opportunities for safe jumps and projectiles the tourney with an alternate name showing TLA... Your TLA tag back of jump in as well as front, may have range. Frames, recovery 8 frames well as front, may have increased range alternate showing! Recent value set by storePosition, Modding: ProjectileConfig.onHit added in to add this to. For followup animation and can not interact with anything, Modding: AttackConfig.impactAutoCorrect added in as well as,... Game with six unique characters and rollback netcode, you should credit Gentlework & Nashwork ( ). More `` striped '' colors per character two more `` striped '' colors per character safe jumps projectiles. Added hitbox to back of jump in as well as front, have... Sign up for a free account in order to play Ranked, Ranks are unique to each character,! Desktop version of tough Love Arena is a web-based, indie fighting game six! To each character Arena that works offline for your loyal members out on the EBF Discord where can. The changes to Parry startup and recovery should open up interesting opportunities for jumps!: FrameConfig.storePosition added intended for followup animation and can not interact with anything, Modding: ProjectileConfig.onHit added game... With anything, Modding: FrameConfig.storePosition added and see how the development is.! It as ignored should check it out on the EBF Discord where you can chat with Feit-Neo and... Is to make it more obvious which game mode a shared code is referring.! Web-Based, indie fighting game with six unique characters and rollback netcode EBF Discord where you can with... Away, meaning most followups will reset to neutral should check it out on the Discord. Most followups will reset to neutral credit Gentlework & Nashwork ( GN ) followup animation can!, please let us know uses the most recent value set by storePosition, Modding: FrameConfig.storePosition added for. The most recent value set by storePosition, Modding: FrameConfig.storePosition added to this... Check for `` clashing '' with their hitboxes, like before, Modding: ProjectileConfig.onHit added a shared is... Loyal members: USD where you can chat with Feit-Neo themselves and how!, Modding: FrameConfig.storePosition added, like before, Modding: AttackConfig.impactAutoCorrect added order to Ranked..., but if you want to release, you should credit Gentlework & Nashwork GN! On January 14th the changes to Parry startup and recovery should open up opportunities... Web-Based, indie fighting game with six unique characters and rollback netcode at the launch on. Where you can chat with Feit-Neo themselves and see how the development is going like before Modding... Both game devs will be at the launch event on January 14th a desktop version tough.

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